Accessibility

Designing walking systems that are inclusive by default and responsive to diverse mobility, sensory, and cognitive needs.

Introduction

Accessibility in walking systems is not a niche feature but a foundational requirement. People navigate on foot with a wide range of abilities, aids, and circumstances—wheelchairs, mobility scooters, white canes, prams, temporary injuries, sensory processing differences, language differences, and fluctuating energy levels. An accessible system recognises this diversity and ensures that place information, routing, and interfaces work for everyone, not only for the “average” pedestrian. In practice, this means embedding accessibility concerns from data modelling through to interface design and evaluation, rather than retrofitting accommodations after the fact.

Accessibility is also contextual. Pavement widths that are adequate in one location may be insufficient in crowded districts; gradients acceptable in dry weather can become hazardous in rain or ice. Designing for accessibility therefore requires attention to micro-infrastructure, temporal variation, and the lived experience of movement through place, alongside formal standards and guidance.

Principles

Three principles guide accessible walking systems. Universal design seeks solutions usable by the widest possible range of people without special adaptation, prioritising step-free continuity, generous turning radii, and clear wayfinding. Equity and dignity ensure that accessible routes are not second-best detours but desirable, legible options integrated with mainstream journeys. Transparency requires systems to explain why a route is accessible (or not), exposing assumptions about gradients, surfaces, kerbs, and crossings so that users can make informed choices.

These principles help avoid tokenistic features. They also foreground ethics: mapping accessibility must not stigmatise places or disclose sensitive information about individuals, and any community-contributed data should be moderated to avoid harm while retaining local knowledge.

Data Requirements

High-quality accessibility routing depends on micro-scale data rarely captured in conventional transport models. Core requirements include pavement width and crossfall, surface material and condition, gradient and maximum slope over short distances, kerb heights and presence of dropped kerbs, tactile paving, step counts, lift locations and reliability, crossing types and timings, lighting quality, rest points and benches, accessible toilets, and temporary obstructions. Data should capture continuity—not merely assets in isolation—so that step-free paths remain unbroken across junctions and site entrances. Temporal attributes (opening hours, lift outages, night-time lighting patterns, construction works, weather-related hazards) are essential to reflect real availability.

Where authoritative datasets are incomplete, participatory audits, structured crowd-sourcing, and computer vision from street-level imagery can fill gaps, provided that methods are transparent and validation processes are in place. All data should be versioned, with provenance and confidence scores exposed to end users and developers.

Routing and Algorithms

Accessible routing is a constraint satisfaction problem before it is an optimisation problem. Systems must first enforce non-negotiable constraints—step-free continuity, maximum gradient thresholds, minimum widths, ramp availability—then optimise secondary goals such as distance, effort, or exposure to inclement weather. Preference profiles (e.g., “power wheelchair”, “rollator”, “pram”, “low vision”) allow parameter sets to be tailored without forcing users to manage dozens of switches. Multi-criteria scoring should remain explainable: when a route avoids a shortcut due to a steep ramp or narrow pinch point, the interface should say so, ideally with a link to the underlying attribute.

Because conditions change, algorithms should support time-aware routing (night lighting, venue opening), robust alternatives when constraints are violated mid-journey (lift outages), and graceful degradation offline. Pre-processing with network labelling (e.g., edge attributes for slope bands and surface classes) improves performance while keeping constraint logic explicit.

Interfaces and Interaction

Interfaces must present information in ways that reduce cognitive load and support different sensory modalities. Clear typographic hierarchy, high-contrast palettes, and scalable text are baseline requirements. Turn-by-turn guidance should be landmark-aware and redundant across channels: visual, haptic, and audio. For low-vision users, concise spoken instructions with early warnings for complex junctions are essential; for D/deaf users, visual alerts should replace audio cues. Map gestures and tap targets must accommodate tremor and limited dexterity. Offline access and simple language options support visitors and users without reliable connectivity or with language barriers.

Equally important is trust. Users should be able to toggle accessibility overlays (e.g., kerb cuts, benches), view route rationales, and flag issues. Error states must be humane: if an accessible route cannot be found, the system should explain which constraints failed and offer nearest alternatives, not simply return “no route”.

Evaluation

Evaluation should combine bench tests with lived-experience studies. Field audits verify micro-infrastructure claims; think-aloud walks reveal friction points in real time; diary studies capture variability over days and weather conditions. Inclusivity requires recruiting across mobility aids, sensory and cognitive differences, ages, and languages. Success metrics extend beyond accuracy to include route validity under constraints, perceived safety and dignity, effort (e.g., push frequency on inclines), abandonment rates, and clarity of explanations. Continuous feedback loops and post-release monitoring are vital, particularly where data freshness and seasonal changes can degrade accessibility.

Key Elements

  • Step-free continuity across entire journeys
  • Accurate gradients, widths, surfaces, kerbs
  • Lighting, crossings, tactile cues, benches
  • Time-aware data (hours, outages, weather)
  • Explainable constraints and alternatives
  • Multimodal guidance: visual, audio, haptic

Common Barriers

  • Single steps and high kerbs at crossings
  • Narrow pinch points and cluttered pavements
  • Excessive gradients and camber
  • Poor surfaces (cobbles, loose gravel, potholes)
  • Inadequate lighting and unclear signage
  • Unreliable lifts or seasonal closures

Accessibility Checklist